Nowhere Development Status
Current Version: Alpha 91
Release: TBA
Last tweet: 894 days ago

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a91 Crash on first run. Win7 64bit.

Is this the place where I report bugs?

I started up a91 from the nowhere.bat. It said initial generation would take 5 minutes so I alt-tabbed out of it to let it execute in the background while I did other things.

After a while it crashed. The last thing that was printed on the console window was this:

Comments

  • I just tried to recreate this error, but I had no "luck": I could alt-tab and start programs, surf the web etc. during world generation without a crash. Does this always occur or just this one time?

    If you haven't tried yet, you could force a world regeneration by deleting the old world files. From the readme.txt:

    When you launch the game for the first time, the seed for the world will be
    rolled, and some procedural data will be precalculated, which can take about
    five to ten minutes. You can't reinitialize the world from within the game yet.
    If you wish to do so, you must delete seed.dat in the savegame folder, which is
    in C:\Users\\AppData\Roaming\duangle\nowhere on Windows, and
    ~/.config/duangle/nowhere on OS X and Linux.

    You could backup the "duangle" folder before doing so, as the "broken" file might be of use to analyze the crash later on.

  • Second time I started it it kind of just froze when the screen got beige and a single black character was in the center of the screen. I tried to alt+tab out of it but after a while Windows said that python.exe has stopped working and it crashed.

    Third start I got ingame and was able to control... something... I'll have to read up on what you actually can do. Looks and sounds cool. :)

  • edited February 2014

    Same problem and system. OP screenshot of the console is the same. Third time trying, deleted seed.dat each time. Here's the debug log:

    INFO:beige.config:Loading game info from C:\nowhere-a91-win32\data\game.json
    INFO:beige.config:Loading config from C:\Users\Master\AppData\Roaming\duangle\nowhere\settings.json
    INFO:liminal.model:Loading C:\nowhere-a91-win32\data\main.project...
    INFO:liminal.model:Loaded project nowhere
    INFO:beige.system:GL Vendor: NVIDIA Corporation
    INFO:beige.system:GL Renderer: GeForce 9500 GT/PCIe/SSE2
    INFO:beige.system:GL Version: 3.3.0
    INFO:beige.system:GL Shadermodel: 3.30 NVIDIA via Cg compiler
    INFO:beige.system:GL Context Major Version: 2
    INFO:beige.system:GL Context Minor Version: 1
    INFO:beige.system:GL_MAJOR_VERSION: 3
    INFO:beige.system:GL_MINOR_VERSION: 3
    INFO:beige.system:MAX_DRAW_BUFFERS: 8
    INFO:beige.system:MAX_ELEMENTS_INDICES: 1048576
    INFO:beige.system:MAX_ELEMENTS_VERTICES: 1048576
    INFO:beige.system:MAX_COLOR_TEXTURE_SAMPLES: 16
    INFO:beige.system:MAX_DEPTH_TEXTURE_SAMPLES: 16
    INFO:beige.system:MAX_TEXTURE_IMAGE_UNITS: 32
    INFO:beige.system:MAX_TEXTURE_SIZE: 8192
    INFO:beige.system:MAX_RECTANGLE_TEXTURE_SIZE: 8192
    INFO:beige.system:MAX_3D_TEXTURE_SIZE: 2048
    INFO:beige.system:MAX_UNIFORM_BUFFER_BINDINGS: 36
    INFO:beige.system:MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
    INFO:beige.system:Initializing SDL subsystem...
    INFO:beige.system:Setting GL context version to 3.2
    INFO:beige.system:Creating window (1280x1024 x:0 y:0)
    INFO:beige.system:Video Quality: 0
    INFO:beige.system:Creating context...
    INFO:beige.system:GL Vendor: NVIDIA Corporation
    INFO:beige.system:GL Renderer: GeForce 9500 GT/PCIe/SSE2
    INFO:beige.system:GL Version: 3.2.0
    INFO:beige.system:GL Shadermodel: 1.50 NVIDIA via Cg compiler
    INFO:beige.system:GL Context Major Version: 3
    INFO:beige.system:GL Context Minor Version: 2
    INFO:beige.system:GL_MAJOR_VERSION: 3
    INFO:beige.system:GL_MINOR_VERSION: 2
    INFO:beige.system:MAX_DRAW_BUFFERS: 8
    INFO:beige.system:MAX_ELEMENTS_INDICES: 1048576
    INFO:beige.system:MAX_ELEMENTS_VERTICES: 1048576
    INFO:beige.system:MAX_COLOR_TEXTURE_SAMPLES: 16
    INFO:beige.system:MAX_DEPTH_TEXTURE_SAMPLES: 16
    INFO:beige.system:MAX_TEXTURE_IMAGE_UNITS: 32
    INFO:beige.system:MAX_TEXTURE_SIZE: 8192
    INFO:beige.system:MAX_RECTANGLE_TEXTURE_SIZE: 8192
    INFO:beige.system:MAX_3D_TEXTURE_SIZE: 2048
    INFO:beige.system:MAX_UNIFORM_BUFFER_BINDINGS: 36
    INFO:beige.system:MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96
    INFO:beige.system:1 controller(s) connected.
    INFO:beige.system:Controller #0: name='Controller (XBOX 360 For Windows)' axes=6 balls=0 buttons=15 hats=0
    INFO:game.modules:importing module game.modules.amb_game...
    INFO:game.modules:importing module game.modules.amb_menu...
    INFO:game.modules:importing module game.modules.anatomy...
    INFO:game.modules:importing module game.modules.calendar...
    INFO:game.modules:importing module game.modules.camera_game...
    INFO:game.modules:importing module game.modules.grapple...
    INFO:game.modules:importing module game.modules.hdrsetup...
    INFO:game.modules:importing module game.modules.input_game...
    INFO:game.modules:importing module game.modules.names...
    INFO:game.modules:importing module game.modules.physics_game...
    INFO:game.modules:importing module game.modules.population...
    INFO:game.modules:importing module game.modules.scene_game...
    INFO:game.modules:importing module game.modules.skybox...
    INFO:game.modules:importing module game.modules.sun...
    WARNING:beige.scene:No scenes available to render
    INFO:beige.system:Resized: ivec2(1280,1024)
    INFO:game.music:SunVox lib version: 1.7.3
    INFO:game.music:Loading '//music/menu.sunvox'
    INFO:game.music:Loading '//music/world.sunvox'
    INFO:game.memory:game seed: 0af72304bd5e4c16b5cc752ad7159f30
    INFO:game.memory:delete or rename C:\Users\Master\AppData\Roaming\duangle\nowhere\seed.dat to roll a new world
    INFO:game.memory:creating seed cache folder: C:\Users\Master\AppData\Roaming\duangle\nowhere\0af72304bd5e4c16b5cc752ad7159f30
    INFO:game.main:game loading
    INFO:beige.camera:Adding light ppfx for framebuffer Framebuffer(fb-scene)
    INFO:beige.camera:Adding light ppfx for framebuffer Framebuffer(fb-scene)

    I already have Python 2.7 x64 (I think it's 64-bit) installed, with some libs (numpy, cairo, pyglet).

    edit: Never mind, it's 2.7.3 x32.

    edit2: Tried a few more times, no dice. Here's the error report that Windows kicks out, with what it thinks is the module at fault:

    Problem signature:
    Problem Event Name: APPCRASH
    Application Name: python.exe
    Application Version: 0.0.0.0
    Application Timestamp: 4f84a6c8
    Fault Module Name: nvoglv32.DLL
    Fault Module Version: 9.18.13.1422
    Fault Module Timestamp: 51427a96
    Exception Code: c0000005
    Exception Offset: 00ac1cb7
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Information 1: 0a9e
    Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
    Additional Information 3: 0a9e
    Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

    edit3: Fixed with a graphics driver update.

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