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Current Version: Alpha 91
Release: TBA
Last tweet: 691 days ago

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New blog entry - Towards Realtime Deformable Worlds: Why Tetrahedra Rule, Voxels Drool

Comments

  • Wow! Quite the impressive read, although I probably understood less than half of it, it is certainly a nice summary of how the development has evolved. And hopefully, some game developers will be able to make use of your extensive notes and experimentation when faced with a similar situation of having to choose the right tech.

    Now I'm just keeping my fingers crossed that everything will work smoothly with the Tetrahedral meshes - because myself and I'm sure many other people as well - can't wait to get my hands on a new alpha!

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