Hi Sigil, I'm sorry for the long wait. I'm currently hard at work to get an alpha ready for Christmas. Progress is not going as smooth as I'd like it to go because innovative ideas take time, and there are many times when I have to rework an approach because it's not optimal. Coding is a rabbit hole when you're working on…
Hi kednar, I'm sorry you're having problems getting the game to run. Your first debuglog indicates that you're running a GL 3.0 driver. NOWHERE needs at least GL 3.2 and Shadermodel 1.50 to run. The second debuglog indicates that the game is running on an internal Intel card (also < GL 3.2) instead of the nvidia one you…
Hi Emily, the alpha that's currently out is about five months old if I recall correctly; In the meantime I've been working on a dozen systems which supply the foundation of procedural audio and geometry to the game. They're going to be featured in the next release. Progress shouldn't be linearly extrapolated, but…
Hi Cjdron, at the moment the game is at an early stage, and barely any of what is planned has been exposed yet - but we have pretty definite conceptions of how the design should pan out. Later alphas, starting from the next one, should be inviting more feedback regarding the games state.
First of all, this: DON'T PANIC. (imagine this written in big friendly letters.) When we were at the beginning of this project, many years ago, I had severe doubts that this could work, because I could not see where this voyage would end. I compared it to a "leap of faith", only that in this case that leap would take…
Hi Dinjoralo, I'm very sorry for letting you wait; originally we planned to release a new alpha last month; the next date would have been on Tuesday, but we agreed to do a clean and relatively complete release instead of something that's just botched and half-done; we have a bunch of new exciting things to play with, and…
Hi, Mr. Profit. Sorry to hear you're having issues with the game. Everything DrProid wrote is correct. You will need a better driver; You may get GL 3.2+ support on Ubuntu. If you have time you could try booting a livecd, install "glxinfo", run it on the command line and check if it says GL3.2 or GL3.3 somewhere. That way…